Three more Witch Hunters added to my warband, including a cleric. Now off to Undercoat these bad boys.
Today I have found the level of terrain I am aiming to achieve with Dark Streets. The town of Dunbrough has been created by the stonecuttersguild who has just kicked some serious arse by creating this all himself.
Been working on some custom Witch Hunter Flagellants, wanted to make them look as noisy as possible. So you would hear them charging into battle with the chains and bells that hang of them. I also glued my wolves together to start on my custom Warhounds.
Today I have spent some time working on my Witch Hunter Leader He is a Grey Knight Inquisitor with Inferno pistol and power sword. I have had to remove all the electronics and wires from the character which was a lot of fiddly work.
I wanted to give him a cloak so I am giving him a wolf/warhound pelt with claw from a Warhammer 40k Wolf Lord. I eventually want to give every character in my warband some kind of dog related extra. I haven’t thought of any names for the warband related but I’m obviously thinking something hound related. ;)
The best thing about Mordheim in my opinion is its fan base. Mordheim has an awesome cult following now. The new scenarios and characters I see created are just beyond fantastic. After doing some browsing I thought I collect some fan artwork for our painting and character inspiration.
Dark Streets is now located on the Mordheim map. The history of the area itself will be revealed shortly once the manuscripts that were found in the area are re-written.
Just cut up and glued together the Thunderwolf I bought to convert into a warhound steed for my wargangs leader. It is a very impressive model the level of detail is lovely so I look forward to painting this giant fellow. There are still some robot elements on the model, you can see the part I cut out from the jaw which I now need to putty in.
After deciding to make my warband the Witch Hunters I browsed through a lot of models to choose my right team. I wanted to include a few warhounds even if they weren’t included from the beginning of my campaign I knew I wanted them.
The only thing was I don’t like the look of the current warhounds, I personally think they are too small too pussy looking, don;t think they would frighten the hardiest of warriors. After lots of browsing through different hounds I decided to go for something a little different. I’ve decided to convert the Sopace Wolves Fernrisian wolf pack into warhounds by editing them all and painting them to look more dark and hound like.
If there can be a three headed pegasus somewhere in Market Square I’m damn sure my warhounds can be more ferocious looking. I wanted my Leader to be surrounded by his warhounds, to make him feel more ferocious so I thought why not go one step further and have even more fun with this by mounting my leader on a larger warhound. So this is what I am going to do. I bought the Wolf Lord on Thunderwolf set to convert into a large mounted (mutated) warhound.
I’m not a 100% sure how this will work right yet but I am sure my group of players won’t mind me doing this. It would be interesting to see what you guys all think and how you would see this working stats and movement wise.
Spent tonight dry brushing the main walls of my Watchtower. I need to add detail and colour to all wall bricks but just wanted to make sure grey was the correct colour for the walls. Using Ulthuan Grey as a dry brush on top of an undercoat of Stormvermin Fur is working out pretty well. It has given it a slight mouldy green look in places that looks great for a n old worn out watchtower.
After spraying it with an undercoat of Chaos Black I started on the main base paints to my watchtower. I want to make all my Mordheim buildings very dark and run down as if they have had some sort of damage to them even if they are still standing strong.